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Game Projects
Here are some of the short game jams and long-term game projects that I have worked on and currently working on!



This is one of the first games I have ever completed! I learned how to use Piskel to create background art, props, and animations. I was the sole artist, so having the freedom to create a fantasy-driven world was very inspiring. We were also given a feature by the EGD Collective, where we worked on the game.


Two day game jam run by the Gumbo Collective, using GameMaker to create a game with the theme "Bridge". I was the artist for the project, making backgrounds, UI, and character animations. I used Krita to create the assets. We ranked 4th place in the jam!





This three-day long jam project was developed by a team of six people, which is a soothing shooter game to deliver mail to passerby's. I modeled a fish gun with Cinema4D, the title screen, and drew the little people that walk around the screen. All assets were develped in Krita


Working on a team with +100 other students, I completed various art tasks such as 2D art, UI, and 3D modeling. I utilized Clip Studio Paint, Canva, and Cinema4D to be able to create assets that were implemented into the game. The game was published on Steam and is soon to be featured in the Harlem Gallery of Science!

As a short jam, I developed all the pixel art assets for a student's final project in their programming class. The player must engage in a complex task management system to avoid being caught by their mother, who will end the game. This game was showcased at the graduation ceremony for Gaming Pathways at CCNY!


I was given the chance by my team to learn 3D modeling through Blender! I specialized in creating buildings and developing small props to build a Vaporwave styled mall. We've showcased the game at various events in NYC, and we are also being featured in a Game Development Docuseries that hones in on the importance of public education.
Skilamalink



2D/3D Art - Audience Choice Award for NYU GGJ (current project)
For this two-day jam, I worked on an analog game with the theme "Mask", a mafia game with businesses on the line. I drew character cards, 3D modeled props, and drew a title screen. Skilamalink won the Audience Choice Award and super proud! This is a continued project that we will showcase at Waffle Games 9.0.

Charon's Corner
2D/3D Art- EGD Collective project (current project)


Working on a team with +100 other students, I am creating art with Clip Studio Paint and Blender to create environments and props that exist within a bowling alley realm. We are over halfway through the project- we hope to showcase the project at Waffle Games 9.0 and release the game to Steam in June!
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